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- PAX IMPERIA
- EMINENT DOMAIN
-
- The ultimate on real-time intergalactic strategy and combat.
-
- Overview
- The goal of Pax Imperia: Eminent Domain is nothing short of
- total domination and the complete destruction of all the
- enemy forces. Your species will be competing on a galactic
- scale for limited resources. Only skillful management of
- each of the game's critical components will lead to
- victory.
-
- Select Single Player Game from the opening menu, select New
- Game from the next menu. The Species Select Screen
- appears. (Note: The demo version only allows the user to
- select one species from the eight pre-designed. The full
- version will allow a user to design a custom species).
-
- Species Selection:
- Each of the Species in the tubes comes with a predetermined
- set of attributes, tendencies, tolerances and aptitudes
- which give it unique advantages (and disadvantages) within
- the game. The Kar'Tsoran species has been selected for the
- demo.
-
-
- Kar'Tsoran
- Incredible economists, the Kar-Tsoran manage worlds very
- effectively, maximizing resources and developing rapidly.
- Below you will find a comparison of the Kar'Tsoran species'
- traits to that of the human species:
-
- Kar'Tsoran Human
- Atmospheres One One
- Physical None None
- Cultural 2 None
- Research Characteristic 5 6
- Reproduction Characteristic 5 6
- Construction Characteristic 10 6
- Espionage Characteristic 5 6
- Finance Characteristic 10 6
- Temperature Pref./Tolerance Cold/High Very Cold/High
- Weapons Research Level Low Normal
- Shielding Research Level Low Normal
- Ship Research Level Low High
- Colonial Research Level High Normal
- Space Research Level Normal Normal
-
- After you have selected the Kar'Tsoran species you will
- enter the Game Setup Screen.
-
-
- Game Setup Screen
- You will need to make a few more adjustments before you can
- begin the game
-
- Number of Stars: 5 (The full version will allow up to 80.)
-
- Computer Opponents: 1 (The full version will allow up to 15.)
-
- Difficulty: 1 (The full version will allow player to
- adjust the difficulty level.)
-
- Selecting Fleet: 2 different fleets are available
- (The full version will offer 16.)
-
- Selecting Flag: Scroll through the available flags.
-
- Name Your Domain: Type in the name of your empire.
-
-
- When you have made all of the necessary adjustments, press
- the START button in the lower, left corner of the screen.
- (Note: Changing the number of stars, opponents, or
- difficulty level will not effect the demo.)
-
- You will now enter the Control Room. You will be able to
- access all areas of the game from this screen.
-
- Sector Display (F2 button)
- The Sector Display is accessed by double-clicking on the
- large central view screen. This interface allows you to
- examine individual planets and control Fleet movement,
- either within the Sector or through wormholes (which
- connect Sectors). (Note: Only 5 Sectors are available in
- the demo version, the full version allows players to
- colonize up to 80 different Sectors.)
-
- Research (F3 button)
- The Research screen controls which projects your Species is
- currently working to develop in the five integral areas:
- Weapons, Shielding, Ship, Colonial, and Space. The sliding
- scale for each allows you to control the percentage of
- Research points allocated to each area. You can toggle
- between Theoretical and Developed systems to see how each
- area is progressing, and also highlight any one item to get
- a brief description. (Note: Limited research is available
- in the demo version.)
-
- Fleet Command (F4 button)
- The Fleet Command window lets you inspect each Fleet and
- ship. Ships can easily be transferred from one Fleet to
- another, and upgraded with new technology as it becomes
- available. You can also assign projects to your Shipyards
- from this screen.
-
- Domestic Policy (F5 button)
- The Domestic Policy scree allows you to compare economic
- information on all the planets which you have discovered,
- using filters and different pertinent data to prioritize
- the list. You can also make economic adjustments to your
- larger economy through this screen.
-
- Foreign Affairs (F6 button)
- The Foreign Affairs screen lets you control the nature of
- your contact with other Species, instigating trade,
- treaties and espionage. (Note: Trades and treaties are not
- available in the demo version.)
-
- Planetary Surface (F7 button)
- The Planetary Surface window lets you view each individual
- planet and study the current state of the planet's economy,
- controlling the production of new technologies as they are
- researched.
-
- Ship Design (F8 button)
- Each of the ships your Species is capable of building can
- be viewed from the Ship Design screen, allowing you to make
- modifications as new technology becomes available. (Note:
- Limited research in the demo version limits the types of
- ships that can be designed).
-
- Options (F9 button)
- Adjust the volume of the game. (Note: You cannot save a
- game in the demo version.)
-
-
- Controlling the Interface
- Understanding and properly controlling each of the menu
- screens is a complicated task, but balancing all of the
- game's aspects is, of course, the key to success. The
- following short sections look at each screen in detail, and
- also point to how the game's components work together to
- form the complex Universe of Pax Imperia: Eminent Domain.
-
- Sector View
- At its most basic, the Sector View is used to examine the
- planets in each system where you have explored, and also to
- move your Fleet between the planets in each individual
- Sector, and into the Universe beyond.
-
- Planet Types
- Each planet in the Pax Imperia Universe is rated with
- regard to your Species' ability to inhabit it, based on the
- planet's atmosphere and temperature.
-
- Planets are rated either Poor, Mediocre or Optimum, and,
- though any planet can be claimed as part of your domain,
- the rating is a good general barometer of the planet's
- potential productivity.
-
- As your level of technology increases, your Species will be
- better able to inhabit Poor planets, but Mediocre and
- Optimum worlds generally have a more favorable impact on
- your economy.
-
- Notice that clicking on the star in the center of any solar
- system brings up a list of all the planets in that system
- in the left-hand column, allowing you to quickly identify
- prime targets for Colonization.
-
- Wormholes
- Wormholes provide the only means of moving your Fleet from
- one Sector to another. Each trip through a wormhole is
- considered one "Jump," and ships have different Jump ranges
- based on the ship type and current level of technology. To
- explore beyond the range of your specific ship type, you will
- have to Colonize planets (or build Refueling Stations)
- along your route.
-
-
- Fleet Movement
- Moving your Fleet from one area to another is as simple as
- selecting the Fleet with the mouse(left button), and
- clicking on its destination(right button): a planet or
- wormhole.
-
- To Attack or Interdict with a Fleet is the same process as
- moving the Fleet. Simply click the Attack or Interdict
- button and then click on your target.
-
- Colonization
- The act of Colonizing a planet adds it to your universal
- domain. Then, as the planet's population begins to grow, it
- begins to contribute to your domain's Research and
- Construction capabilities.
-
- Colonizing a planet requires that you have a ship in orbit
- which has "colonization potential". Colonization units come
- in a wide variety. The more technologically advanced
- units are required to Colonize worlds that fall far outside
- your Species' Atmosphere and Temperature preferences.
-
- Once you've selected the Colonize Planet option from the
- Sector View screen, your flag is affixed to the world.
- You'll find that, in the Planet View mode, you can toggle
- between all the worlds in your domain by using the scroll
- bar bearing the planet's name.
-
- Orbitals
- Orbitals are constructions in space that you may build near
- Colonized planets. There are several varieties such as
- Shipyards and Defensive Systems.
-
- As new technology becomes available, highlighting a
- colonized planet in the Sector View presents any current
- options for building Orbitals.
-
- The Orbital Shipyard is the easiest type of Orbital to
- construct from a technology standpoint, but completion
- takes awhile. As soon as you have several planets in your
- domain, beginning construction of another Shipyard is
- usually prudent. Later in the game, Orbital defensive
- systems can play an integral part in protecting your
- planets from your competitors. (Note: Limited research
- restricts the total number of Orbitals that can be built in
- the demo version.)
-
- Universe View: An Eye on Expansion
- As part of the Sector View screen, and central to the Main
- Control screen, the Universe View provides a map of the
- star systems available for exploration. Notice that each
- unexplored system is denoted by a small, five-point star.
- Once each system is explored, its Universe View icon
- becomes a small node, connected to other explored star
- systems by a thin blue line.
-
- Moving from one star system to the next is accomplished by
- selecting one of your Fleets, and then clicking on the Move
- Fleet button. By positioning the cursor which appears on a
- Wormhole, you direct your ship to enter the hole in the
- space-time continuum, and travel to the adjacent star
- system.
-
- Each ship in your Fleet has a range of movement derived
- from its particular engine type. Thus expanding your
- domain must be done in an even, methodical manner.
-
- Colonizing at least one planet in each system you explore
- ensures that ships passing through will be able to refuel,
- but the simple act of Colonizing doesn't prevent another
- Species from coming along behind you and claiming the same
- planet for its own.
-
- A moderate rate of expansion, claiming at least two of the
- planets in each system as you explore, helps to ensure that
- an enemy doesn't disrupt your exploration route.
-
- Planetary Surface
- The Planetary Surface screen is one of the most important
- controls in the game, allowing you to monitor a planet's
- individual economic profile, and direct current projects.
-
- Directing Construction
- As each new Research discovery is made, your population is
- directed to construct the advancements that allow you to
- expand your universal domain.
-
- Each individual planet is assigned a scheme for
- prioritizing construction of each new development option,
- either choosing the quickest available project to complete,
- or focusing instead on one of the key areas that furthers
- your universal expansion goals: Population, Construction,
- Research, Espionage, or Finance.
-
- Selecting Quickest First in the dialogue box means just
- That - as new technologies are researched, the game
- determines which project can be completed fastest, and
- begins construction.
-
- By designating one of the other areas of technological
- advancement, the planet in question will focus on new
- developments within that specific discipline. For example,
- selecting the Construction option means that the
- particular planet will concentrate exclusively on
- manufacturing new Construction technologies as they become
- available through Research. (Note: Limited technologies
- are available in the demo version of the game).
-
- To see the entire construction list that is in the queue,
- you can click on the Extend List button. The displayed list
- includes the projects that the planet will undertake in order, as
- determined by the prioritization indicated in the box above
- (Quickest First, Construction, etc.).
-
- If you would like to change any of the prioritization profiles,
- the lists can be modified from the Game Options Control Screen -
- Edit Planetary Profiles.
-
- Planetary Economic Profile
- The right-hand side of the Planet Surface view screen shows
- the particular planet's current state of development,
- including not only population and income, but also the
- game-specific measurements of Research, Espionage and
- Construction that contribute to your domain's overall
- vitality.
-
- Ship Design and Construction
- Designing and building the space ships that constitute your
- Fleet is a relatively straight-forward task, though there
- is also some room for creativity.
-
- The straight-forward aspect of Ship Design is the simple
- act of upgrading each ship's component pieces as new
- technology becomes available. This is easily accomplished
- by deleting the current design for a certain ship type, and
- then using the Design and Auto buttons to configure each
- particular class of ship with the newest improvements.
-
- Your own creativity comes into play most often in case-
- specific terms. For example, a certain foe displays a
- tendency or weakness which you would like to take advantage of,
- so you configure your weapons systems with that particular
- enemy in mind.
-
- Building ships, as opposed to creating your own ship
- design, is done from the Fleet Command interface, or by
- highlighting a planet with an Orbital Shipyard in the
- Sector View, and clicking on the Build option.
-
- Ship Types
- The various ship types all serve a specific purpose within
- the game, though it will require some technological
- advancement before the full potential of each can be
- realized. (Note: Ship types are limited to 3 hulls in the
- demo version of the game).
-
- As the game begins, the three types of ships you have
- available for construction are the Scout, the Transport and
- the Destroyer.
-
- Scouts: Scouts are just that - short range, recon ships that
- help you to see what is in the next star system. They can
- only make one Wormhole jump before they must return to a
- system with a Colonized planet and refuel.
-
- Transports: Transports are the method by which you Colonize
- new planets. As fast as you can build Transports, send them
- off to explore the next uncharted star system. Make sure at
- least one planet in each new system is Colonized, so that
- other ships moving through can refuel.
-
- Destroyers: Destroyers are the muscle of your Fleet. Load
- them up with the best weapons, and use them to escort
- Transports or protect Colonized planets.
-
- Ship Components
- As new technology becomes available for your Fleet,
- incorporating the latest advancements via Ship Design or
- the Upgrade option in Fleet Command is essential to keep
- your Fleet on par with the competition. (Note: Limited
- technology is available in the demo version.)
-
- Drives: Star Drives are for use in travel between star
- systems, whereas Tac Drives are the propulsion method used
- within a star system (and for combat).
-
- Weapons: Each ship has, at most, four arcs of fire -
- Primary, Port, Starboard, and Point. Each of those areas
- can be outfitted with its own independent weapons system.
- Additionally, the Targeting Computer is considered a part
- of this subsystem.
-
- Defense: Defensive systems consist of the ship's Armor and
- Shielding, and also any Counter Measures designed to throw
- off the targeting attempts of the enemy.
-
-
- Fleet Command
- The Fleet Command screen allows you to monitor the current
- status of the ships in all your Fleets, and also to
- properly assemble large Fleets of ships with ease.
- Additionally, Fleet Command lets you Build ships at any of
- your Shipyards, and also Upgrade ships with the newest
- technologies.
-
- Fleet Composition
- Early in the game, your Fleets are bound to be one or two
- Ships - usually a Transport and/or a Scout.
-
- As the game progresses, you will begin to switch away from
- Colonization mode, and towards constructing ships with the
- intention of fighting your opponents, and so large Fleets
- of Destroyers and Scouts are not uncommon.
-
- Tailor your ship construction and Fleet composition to suit
- the current task at hand. You can ascertain the size of an
- enemy's Fleet by clicking on it and choosing the Examine
- Fleet option from the Sector View screen. This can give you
- a good idea if your own Fleet composition is going to
- measure up to the challenge.
-
- Upgrading and Scrapping Ships
- In order to Upgrade a specific ship with the current
- technology, it must be in the same Sector as a Shipyard or
- a ship equipped with a Repair Bay. If this is not the case,
- it is occasionally easier to scrap a ship than it is to send
- it back across the known universe to get the latest Worm
- Drive.
-
- Especially in the case of the second or first wave of ships
- you send out, following your initial Colonization
- effort, building newer ships may ultimately be more
- efficient than retrofitting older ones.
-
-
- Research
- Performing Research is the means by which your Species
- makes technological advancements, and expands your domain
- across the Universe. Until an item is researched, it cannot
- be constructed. (Note: Limited research is available in
- the demo.)
-
- Controlling Research
- Research is performed in each of five critical areas -
- Weapons, Shielding, Ship, Colonial, and Space technologies.
- (Note: Limited technologies can be researched in the demo
- version of the game.)
-
- The five tabbed menus in the upper left-hand corner of the
- screen show the current list of projects, both Theoretical
- and Developed.
-
- The Theoretical list is the one from which new Research
- projects are initiated, and the current project name is
- highlighted there. That specific project's progress is
- recorded in the five Research discipline boxes along the
- right-hand side of the screen.
-
- Ultimately, controlling Research is a relatively passive
- Endeavor. The slider bars beside each of the ongoing
- projects let you manipulate the percentage of your domain's
- Research points which are being allotted to each specific
- area, but it's rare that you will want to emphasize one area
- over another.
-
- Foreign Affairs
- The Foreign Affairs screen lets you communicate with your
- computer opponents through the use of Treaties, Trade
- agreements and Espionage. (Note: Treaties and Trades are
- not functional in the demo version.)
-
- Compare
- One of the more useful features in the game, the Compare
- function lets you toggle through graphical representations
- of your domain's resources, comparing them with your
- opponent's resources in the same crucial areas.
-
- Espionage
- Perhaps more often than sharing information and resources
- with other universal powers, you will use the Espionage
- functions to try to undermine their accomplishments.
-
- The Steal, Subvert and Sabotage functions are self-
- explanatory, each evoking a dialogue box that displays the
- information pertinent to the task at hand.
-
- Black Operations
- Black Ops are, in essence, all the nasty Espionage projects
- that do not fall under the general headings of Steal,
- Subvert or Sabotage.
-
- That includes instigating Rebellion, Assassinating
- government officials, and even seeking to Topple the
- opposition's Empire.
-
-
- Domestic Policy
- The Domestic Policy screen provides a quick, concise
- summary of all the planets in all the star systems which
- you have explored.
-
- The same information as is included in the Planet Surface
- screen is summarized here, allowing you to quickly review
- all of the planets' economic numbers, and adjust the CP
- Subsidy and Project parameters quickly and efficiently.
-
- The upper left-hand corner of the screen provides an
- overview of your domain's resources, and also lets you
- manipulate the percentage of the maximum amount being spent
- in the areas of Research, Espionage and Construction.
-
-
- NOW BEGIN YOUR REIGN!
-
- For more information on Pax Imperia: Eminent Domain log onto to
- www.paximperia.com.
-